Asymmetric tabletop game · In playtesting

Wine Country Dynasty

Ten vintages. Rival California estates. One chance to turn difficult seasons, shifting markets, and long-term investments into a lasting dynasty.

Build an estate over time

Each player operates a distinct wine estate competing to produce prestigious wines and dependable income across a ten-year span. Estates begin with different regions, varietals, assets, and strategic strengths.

Spring planning, summer conditions, harvest decisions, and winter preparation form a seasonal rhythm. Every vintage inherits the consequences of the last, rewarding long-term planning without removing the need to adapt.

Overlapping pressures

  • Asymmetric estates and regional identities
  • Ten-vintage campaign structure
  • Weather, labor, disease, harvest, and market pressures
  • Facilities and upgrades that shape future options
  • Wine production, aging, sales, and prestige
Cabernet Sauvignon varietal mat from the current Wine Country Dynasty tabletop prototype
Development preview: the current Cabernet Sauvignon varietal mat, with disease, ripeness, yield, and quality tracks. Prototype artwork and rules may change.