Alternate-history strategy concept · Archived

The Americas: Land of Promise

The ships are approaching the coast. What waits for them is not quite what history remembers.

A changed first contact

The Americas: Land of Promise is an alternate-history strategy game set during the first age of contact between Native American civilizations and the colonial powers of Europe.

Guide diplomacy, trade, technology, exploration, settlement, and warfare through a New World where events do not unfold as the record books say they did.

One small historical change

The premise turns on a quiet alteration to the historical record—one change with the potential to redirect the course of nations and, eventually, human history. The project was preserved as an early design concept; its systems and presentation were never developed into a finished release.

Core mechanics

  • Alternate-history grand strategy
  • Diplomacy, trade, technology, and conflict
  • Multiple Native American and European powers
  • An evolving world shaped by player decisions