From the BrainDodge workshop
Experiments &
past projects.
Not every worthwhile idea becomes a current product. Some become playable alphas, complete tabletop prototypes, useful design lessons, or strange little worlds worth preserving. This is where those projects live.
Finished enough to explore.
These projects are not part of the active development slate. Their pages document what was built, how the ideas worked, and—where possible—what visitors can still experience.
Eight Hours to Daylight
Take command of a destroyer escort, interpret uncertain sonar contacts, and hunt a submarine through the North Atlantic night.
Explore the alpha →- Command the bridge
- Track sonar contacts
- Protect the convoy
Snowbattle Champions
A tactical team game where named champions build defenses, cache snowballs, manage stamina, and fight their way to the opposing scarf.
See the prototype →- Lead a snowbattle team
- Build battlefield defenses
- Capture the rival scarf
Wine Country Dynasty
Guide an asymmetric California wine estate through ten vintages of weather, disease, investment, production, aging, sales, and prestige.
Visit the estate →- Manage a wine estate
- Adapt to each vintage
- Build a lasting dynasty
The Americas: Land of Promise
An alternate-history strategy concept about diplomacy, trade, technology, settlement, and conflict during a changed first age of contact.
Explore the concept →- Guide a rising power
- Negotiate first contact
- Rewrite history